v1.1 Patch Notes


This is a day-one "lite" patch.

This is the ideal build to play for the gamejam, as no new files or content was added. Only existing files were tweaked.

[Technical] Bugs fixed (in no particular order)

  • Mismatched good/evil music tracks
  • Equivalent music track restarting upon new moral choice with a value which is sign-alike, but with a heavier weighting
  • Sequence break in JQ1 (JamQuest #1) caused by Andy's dialogue not being reset after quest stage 0u
  • Preferences file is now correctly created/loaded (an upcoming version will address this by implementing a proper pause & options menu, but to stay faithful to the gamejam, only the existing system was fixed for now)
  • Grammatical error in JQ3 (Lady Applecramble saying "get's" instead of "gets" during quest stage 20u
  • Mismatched teleporter destination (from sector 1.5 to sector consignment store)
  • Misshaped camera zone trigger colliders
  • Incorrect VCam placement outside of sector consignment store
  • Dialogue CPS not recalculated mid-dialogue
  • Main camera begins at (0,0,0) in release builds
  • Player animation sensitivity too high on controllers
  • Incorrect ItemId for JQ3, quest stage 0u
  • Inability to re-interact with objects that support multiple continued interactions without first leaving and re-entering the detection radius
  • Material '6' not marked as transparent for Station Demerzel model 

Files

Tales of Sector 1 - v1.1 234 MB
Jun 29, 2022

Get Tales of Sector 1

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